#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
# Copyright (c) 2012-2013 martell malone
# 
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:

# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.

# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/

cmake_minimum_required(VERSION 2.8)
project (Cocos2dx)

# The version number
set(Cocos2dxSamples_VERSION_MAJOR 3)
set(Cocos2dxSamples_VERSION_MINOR 0)

include(build/BuildHelpers.CMakeLists.txt)

if(WIN32 OR APPLE)

option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" OFF)
option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON)
option(BUILD_STORAGE "Build storage library" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)

option(BUILD_CppTests "Only build TestCpp sample" ON)
option(BUILD_LuaTests "Only build TestLua sample" OFF)
else()#temp

option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" ON)
option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON)
option(BUILD_STORAGE "Build storage library" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)

option(BUILD_CppTests "Only build TestCpp sample" ON)
option(BUILD_LuaTests "Only build TestLua sample" ON)
endif()#temp


if(DEBUG_MODE)
  set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
  set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)

set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})

if(WIN32)
  ADD_DEFINITIONS (-D_USRDLL -DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)

  if(MSVC)
    ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS 
					-D_SCL_SECURE_NO_WARNINGS 
					-wd4251 -wd4244 -wd4334 
					-wd4005 -wd4820 -wd4710
					-wd4514 -wd4056 -wd4996 -wd4099)
  else(MSVC)#MINGW
  
  endif(MSVC)
elseif(APPLE)


else()#Linux
ADD_DEFINITIONS(-DLINUX)
endif()


if(NOT MSVC)# all gcc
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
endif()

if(MINGW)
  add_definitions(-DGLEW_STATIC)
endif()


if(USE_CHIPMUNK)
  message("Using chipmunk ...")
  add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
elseif(USE_BOX2D)
  message("Using box2d ...")
  add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
else(USE_CHIPMUNK)
  message(FATAL_ERROR "Must choose a physics library.")
endif(USE_CHIPMUNK)

# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(ARCH_DIR "64-bit")
else()
set(ARCH_DIR "32-bit")
endif()

if(WIN32) # Win32
  set(PLATFORM_FOLDER win32)
elseif(APPLE)# osx or ios
  set(PLATFORM_FOLDER mac)
else() # Assume Linux
  set(PLATFORM_FOLDER linux)
endif()

include_directories(
  ${CMAKE_CURRENT_SOURCE_DIR}
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/audio/include
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/renderer
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/base
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/deprecated
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/physics
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/editor-support
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/math/kazmath
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/scripting/lua-bindings/auto
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/scripting/lua-bindings/manual
  ${CMAKE_CURRENT_SOURCE_DIR}/extensions
  ${CMAKE_CURRENT_SOURCE_DIR}/external
  ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2
  ${CMAKE_CURRENT_SOURCE_DIR}/external/unzip
  ${CMAKE_CURRENT_SOURCE_DIR}/external/edtaa3func
  ${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/desktop
  ${CMAKE_CURRENT_SOURCE_DIR}/cocos/2d/platform/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
  ${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash
)

if(WIN32)
  include_directories(
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/gles/include/OGLES
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/include
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/include
    external/curl/include/${PLATFORM_FOLDER}
  )
elseif(APPLE)
  include_directories(
  	${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
  )
else()
  include_directories(
    /usr/include
    /usr/include/GLFW
    /usr/local/include/GLFW
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/include/${ARCH_DIR}
  )
endif()


if(WIN32)

  if(NOT MINGW)
  link_directories(
    ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/icon/prebuilt
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/zlib/prebuilt
  )
  endif()

elseif(APPLE)

else()

  link_directories(
    /usr/local/lib
    ${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
    ${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
  )

endif()


# kazmath
add_subdirectory(cocos/math/kazmath)

# chipmunk library
add_subdirectory(external/chipmunk/src)

# box2d library
add_subdirectory(external/Box2D)

# unzip library
add_subdirectory(external/unzip)

# tinyxml2 library
add_subdirectory(external/tinyxml2)

# xxhash library
add_subdirectory(external/xxhash)

# audio
add_subdirectory(cocos/audio)

# cocos base library
add_subdirectory(cocos/base)

# cocos 2d library
add_subdirectory(cocos/2d)

if(BUILD_STORAGE)
# cocos storage
add_subdirectory(cocos/storage)
endif(BUILD_STORAGE)

if(BUILD_GUI)
# ui
add_subdirectory(cocos/ui)
endif(BUILD_GUI)

if(BUILD_NETWORK)
# network
add_subdirectory(cocos/network)
endif(BUILD_NETWORK)

if(BUILD_EXTENSIONS)
# extensions
add_subdirectory(extensions)
endif(BUILD_EXTENSIONS)

## Editor Support

if(BUILD_EDITOR_SPINE)
# spine
add_subdirectory(cocos/editor-support/spine)
endif(BUILD_EDITOR_SPINE)

if(BUILD_EDITOR_COCOSBUILDER)
# cocosbuilder
add_subdirectory(cocos/editor-support/cocosbuilder)
endif(BUILD_EDITOR_COCOSBUILDER)

if(BUILD_EDITOR_COCOSTUDIO)
# cocostudio
add_subdirectory(cocos/editor-support/cocostudio)
endif(BUILD_EDITOR_COCOSTUDIO)

## Scripting
if(BUILD_LIBS_LUA)
# lua
add_subdirectory(external/lua/lua)

# tolua
add_subdirectory(external/lua/tolua)

# luabinding
add_subdirectory(cocos/scripting/lua-bindings)
endif(BUILD_LIBS_LUA)

# build tests 

add_subdirectory(tests/cpp-empty-test)

if(BUILD_CppTests)
add_subdirectory(tests/cpp-tests)
endif(BUILD_CppTests)

add_subdirectory(tests/lua-empty-test/project)

if(BUILD_LuaTests)
add_subdirectory(tests/lua-tests/project)
endif(BUILD_LuaTests)
